Last Notes
Hehe passei do ponto de novo
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#brasil #brazil
One small correction here: Neoxa already adopted XBT as ticker, here it still shows BTCB2.
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Blizzard, one of the most successful game makers of all time with one of the biggest games of all time didn't even bother mapping the attack key properly.. and i just noticed this after 22. years...
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📰 **In this week's issue:**
📖 **Nostr’s $36.6 Million Wake-Up Call**
OpenSats just dropped $36.6 million on 413 builders across 40 countries, and the protocol's core libraries updated on September 8 with features that q...
👤 NM team
https://image.nostr.build/b4601c3fa0285ecb49c83b9826462e6ee5f107a9c04a4003afacd84ea8a0ec22.jpg
👉 https://nostrmag.com/article/w37nostr01
📊 id#817324139
#jornaisdodia https://blossom.yakihonne.com/de4d5facd069e4884ff855858642d33155631eacd65bb6aec69cae9ed12315f3.webp
#jornaisdodia https://blossom.yakihonne.com/13931de6cf1aafded1b4ea685dc7e2f064da67fd81273d1b55874effe24622ac.webp
#jornaisdodia https://blossom.yakihonne.com/1c1a8ad0bdaec626d12e77ef400671cc6d905ac4f21def7bea4a3d8388aa8efa.webp
#jornaisdodia https://blossom.yakihonne.com/8c51d5de016060b67db4a385881d74cc35461668cacc4598d007eb3f4a814f83.webp
📰 **In this week's issue:**
🗞️ **BREAKING**
The Comeback That Has Dubrovnik Whispering
For years, two iconic Dubrovnik hotels stood empty. Then August 2026 brought whispers of a comeback. But what actually happened inside those villas? The answer is just surfacing, and it could change where you book next.
https://image.nostr.build/18a7f4748fd50668343b2d9f343f07e663bfbea48e1183e549bc420910c8ccf8.jpg
✍️ Author: Dubrovnik
🔗 https://nostrmag.com/article/w36travel01
📈 id#957165973
**Astronomy Picture of the Day**
16 September 2026
**Webb's View of M64**
Image: https://apod.nasa.gov/apod/image/2609/M64_Webb.jpg
Image Credit: NASA, CSA, ESA, F. Belfiore (ESO), J. Lee (STScI), A. Leroy (OSU), and D. Thilker (JHU); Image Processing: G. Kober (NASA/Catholic University) Text: Keighley Rockcliffe ( NASA GSFC , UMBC CSST , CRESST II )
Sometimes where Hubble finds darkness, Webb sees light. An example is today’s composite images of Messier 64 (M64), a nearby spiral galaxy of many names . The dark band of dust partially blocking its bright core earned it the moniker “ the Black Eye Galaxy .” Webb’s Mid-InfraRed Instrument (MIRI) sees that dust, shown in red, as it absorbs and re-emits light from surrounding newborn stars. These young stars are embedded in pink star-forming regions in the secondary Hubble-only image. M64’s inner and outer gas regions counter-rotate , creating regions of increased star formation where the two gas “currents” meet and compress. A merger between M64 and a smaller galaxy was likely the cause of the opposing motion of the outer gas. Spiral galaxies were once thought to have peaceful histories. M64 was key evidence that spiral galaxies, including the Milky Way , can and do experience mergers. Webb’s view of M64 will tell astronomers about the structure, motion, and composition of the galaxy’s dust and add context to the galaxy’s merger history and evolution.
#APOD #The #API #key #used #for
https://apod.nasa.gov/apod/ap260916.html
📰 **In this week's issue:**
🌟 A Bitcoin Tax: The Soft Fork That Could Break Bitcoin’s 21 Million Cap
"One of Bitcoin’s protocol developers just proposed a **0.1% annual tax** on every Bitcoin address, not as a hard fork, b..."
— Rhodes
https://image.nostr.build/8407e8945cc587560708df6c28eb19ac8a8e6e53e7c9a6540adde2efe23da717.jpg
📚 Read now: https://nostrmag.com/article/w37bitcoin03
🔢 id#703388044
https://media.21media.to/9e14916e011da236b28c2b5fc69d548af7703c9d2f028356a02147ecd4ca97cd.mp4
The flow so far:
I started by making Brakenwake - a low poly demo. It worked OK, and I made a playable dungeon but I was not happy with any of the graphics and didn't feel like continuing...
So, i wanted to turn this into an actual nice looking playable game. I chose Unreal Engine. The end game will likely be large if finished and contain may assets. Browser is just not a good fit for downloading a ton of assets. I imagine it will be a multi-gigabyte download, 50gb at least probably. A downloadable game makes much more sense for this.
Seeing as how I have no idea how proper game design is done and which steps to take first, I started with the storyline.
Last night I had a rough idea for what I wanted - I wanted to start off with insane abilities so the game actually does not start on earth but in your Skyborn Kingdom. This part will be last to design because I just want to get the main first zone done first.
I opened up the chatgpt app and used the voice function to simply record my thoughts and asked it to help me refine the plot.
The original idea involved Gods, and I felt it was too complicated, so I asked to refine it to something much more simple. I noticed that simple games do best. If you think about vanilla WoW, it is a super simple game without much of a storyline to even get you started. You have a cinematic to start with and then that's it, you're in the game killing stuff. There is not much of a strong storyline behind WoW. There's lore, if you pay attention, but the game doesn't really revolve around it so much. This give me confidence that complexity doesn't really matter. Keep it simple, give it a story and set the player on a mission.
After getting a rough idea for the start and end game play (you actually start at the end so you see where you'll end up eventually), I needed a map.
Together with ChatGPT we brainstormed the first zone. It follows the story.
As the hero, you are cast down to earth and you smash into the ground below creating a crater. This is the starting point.
Your goal is to simply go forward, there's nowhere else to go at that point.. you figure out what's ahead, level up, get a bit stronger.
I contained the first zone to just level 1-12, but in reality I don't know what will happen, it's going to be a huge balancing act. What you have in mind is not always what will turn out. Zone might be too big for 12 levels for example, in which case I could extend it to 19 perhaps.
To keep it sane, I limit the scope to just the first map. I will do my best to make it good, and stop there unless there's any interest for further exploration.
A game is not a map with a bunch of gear and monsters to slash. You need story, progression, missions, discoveries, all of the other senses to tie together the experience - sound effects, environment, background score if any, cinematics, voice acting. IT's quite a bit of work... and I am not even sure I can do it it all, but it's fun so who cares!
To keep things organized, I asked ChatGPT to put everthing into a work folder, and asked it to generate prompts for the main map and for each subzone of that map. I used the prompt to create the zone map (see attached). This is the starting zone only. One path, one mission: discover, progress and get to the Fallen Spire. What awaits you there? I have no idea... haha. Perhaps the first relic fragment.
That's where I am now, I paste reference images to Astra and it crafts the world for me. I'll go back and forth until it feels right - actually run through it to see how long it takes etc... and only then when the terrain feels right and we have sufficient diversity is when we'll start adding details - grass, waterfalls etc... I suppose that process will take a few weeks. While I decorate the zone I will also need to think about the encounters, and various storylines that might happen there.
#nevent1q…p466
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Two weeks in. One week to go. #buidl
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It's not much yet.. just world shaping
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@nprofile…akv4 has been killing it rain or shine 💪
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#wokeness https://24242.io/fb448cfa90a3d8ea750d9a8914186d40a5aea0e9c6ee89ea3c84b63e3f5bc32c.jpg
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https://idiotbox.blossom.band/1d1d17f23248e9cf14a60229c377d0a869a54ed83af0b8c195dc54ecd3521ebc.jpg
https://relay.nogood.tech/f2e333c758bcf2574d1020601189522e0f924188d35f796ee085646784806e60.jpg
164 copies sold. Thank you.
The NoGood Book: 230 / 280 available
The NoGood Book + print: 6 / 120 available
https://nogood.studio/the-nogood-book/
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