Enjoyed the v4v roundtable you were a part of. And I agree with your assessment. I understand v4v traditionally was a pay what you want model for things that you could have for free, but creators won't be sold on that. If v4v is to grow or compete with other established models like streaming services or platforms, an adjustment has to be made to make it enticing for creators to enter, but also in a way that makes consumers want to spend their time and money here too.
