Event JSON
{
"id": "56796e7a2c50b67620ae1e9e0da7aca7df4160d02ca8efa0b8fdd616a13267cc",
"pubkey": "a4a6b5849bc917b3befd5c81865ee0b88773690609c207ba6588ef3e1e05b95b",
"created_at": 1789148116,
"kind": 1,
"tags": [
[
"t",
"combatrig"
],
[
"t",
"nostr"
],
[
"t",
"mechwarrior"
],
[
"t",
"combatrig"
],
[
"t",
"indiegamedev"
],
[
"t",
"indiegames"
],
[
"t",
"gamedev"
],
[
"t",
"mechgame"
],
[
"t",
"mechs"
],
[
"t",
"proceduralgeneration"
],
[
"t",
"procgen"
],
[
"t",
"webgame"
],
[
"t",
"webgpu"
],
[
"t",
"threejs"
],
[
"t",
"nostr"
],
[
"t",
"nostrdev"
],
[
"t",
"opensourcegaming"
],
[
"t",
"scifigames"
],
[
"imeta",
"url https://blossom.ditto.pub/37b0fb2c468889894712eec7cc6c68ab56e545c11a33c16baa44d59e8e783d9b.jpeg",
"m image/jpeg",
"x 37b0fb2c468889894712eec7cc6c68ab56e545c11a33c16baa44d59e8e783d9b",
"size 368464",
"dim 1920x1280",
"blurhash LHBy]WtRoexZ~UR,R*bI-oofRjae"
],
[
"imeta",
"url https://blossom.ditto.pub/c7a16597937496f56848c6e4e84bc20e44bd2338757a9635e64337c4e5cdadea.jpeg",
"m image/jpeg",
"x c7a16597937496f56848c6e4e84bc20e44bd2338757a9635e64337c4e5cdadea",
"size 340636",
"dim 1920x1280",
"blurhash LTEoVvt6Rjxa~UofR*azR*a#oJWB"
],
[
"client",
"Ditto",
"31990:781a1527055f74c1f70230f10384609b34548f8ab6a0a6caa74025827f9fdae5:ditto"
]
],
"content": "I’ve been working on #COMBATRIG for the past month or so, and it’s finally getting to the point where I’m excited to start sharing it more.\n\nThis link is a #Nostr event that is itself a procedurally generated #MechWarrior -style mission for COMBATRIG.\n\nThe goal is to make single-player, co-op, and eventually multiplayer missions easy to generate, share, and play together, either anonymously or using your own Nostr identity.\n\nThe core game mechanics are now in place, and I feel like the gameplay is getting pretty solid. I’m planning to freeze major features for a bit and spend the next few weeks polishing gameplay, fixing visual bugs, and improving the overall experience.\n\nIt works on mobile, but it isn’t optimized for it yet. Desktop is recommended. WebGPU is also recommended for mission generation and AI voiced briefings.\n\nCheck out this mission:\n\nExtract data from a downed Rig, then destroy it before the enemy can recover it.\n\nhttps://www.combatrig.net/?e=nevent1qyxhwumn8ghj7mn0wvhxcmmvqyf8wumn8ghj7mmxve3ksctfdch8qatzqywhwumn8ghj7mn0wd68yttsw43zuam9d3kx7unyv4ezumn9wsqzq2vduhrhrx746pz72tt2jdvfsw920j4lx8yv80ydn6k3lhrsxzxc5g28lu\n\n#COMBATRIG #IndieGameDev #IndieGames #GameDev #MechGame #Mechs #ProceduralGeneration #ProcGen #WebGame #WebGPU #ThreeJS #Nostr #NostrDev #OpenSourceGaming #SciFiGames\n\nhttps://blossom.ditto.pub/37b0fb2c468889894712eec7cc6c68ab56e545c11a33c16baa44d59e8e783d9b.jpeg\n\nhttps://blossom.ditto.pub/c7a16597937496f56848c6e4e84bc20e44bd2338757a9635e64337c4e5cdadea.jpeg\n\n(hint: Pathfinder is ugly but it's the most OP Rig in the game right now)\n\nAlso you can use tilde key for console commands like \"noclip\" or \"god\" for godmode if you grew up playing Source games like me. There is also time of day with \"hour 12\" or \"hour 24\" and everything in between.",
"sig": "f9ea9867e36d731a959dcb3d2a9b1322e91b1fb3078c205bf12b32bfdcef6b65ecec33cbc947408507d7574aa89de4f05dd81a9b3880b786acee88b57c219cde"
}