I have been developing my game (Earth SAD) for about 3 to 4 years.
and during all that time I have learned that the first ideas one has for a game are the ones that work the least, I have had to restart what I had already done with my game several times until I got something that already worked
I've made a lot of changes, drawn too much and modified a lot of engine things until I get to my protagonist named (Rea) who is a girl who has to survive in a world where everyone is bigger than her.
the truth is, if I'm honest, I don't know what a good idea it is to depend on an AI all the time to create something, because if you depend too much on a chatbot to program your game, then you are not yet ready to take full advantage of the game engine. physics, program your own textures to create a unique environment.
you are lucky to have a gamer PC for this, but I have had to make my games on a PC without a GPU and with limited ram in which I have had to make it possible to run an open world at 60 fps on a laptop. 2015
